Psionics

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Psionics are being used as written in the Psionics Handbook, with exceptions noted in these pages.

Wild Psis: Wild psis are those characters who exhibit psionic Powers without having trained as a Psion or Psychic Warrior; typically, this Power is gained during character history generation. For purposes of determining the strength of a Power, the character receives a Manifester Level for every three Character Levels. In other words, a 2nd-level Bard/2nd-Level Thief has two Manifester Levels (because they are a 4th level character). Furthermore, the character can only manifest the Power once per day per Manifester Level. A Wild Psi may take a closely related Psionic Power as a Feat at a later time, but the Manifester Level of this Psionic Feat is determined from the level of the character when the Feat was chosen and he must find a trainer. For the purposes of psionic combat, a Wild Psi is considered "Flat-footed or out of power points", though he may pick up a Psionic Defense as a Feat to counter this. It is actually more difficult to train a Wild Psi than an unrealized psionic character in a Psionic character class, so the time for training is doubled. Furthermore, upon completion of the training (and attaining the 1st level in Psion or Psychic Warrior), the Wild Psi loses all previous psionic Powers and Combat Modes, including any that were gained as Feats (the Feats expended can be replaced only with Psionic Feats from the Psionic Handbook).

 
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