Saving Throws

From FeyworldWiki
Jump to navigationJump to search

The saving throw for a spell in the Feyworld game is determined by rolling D20 + the level of the spell + the appropriate Attribute Modifier of the spellcaster (Int for Wizards, Cha for Sorcerors, etc.). The caster may elect to use or memorize a spell at a higher spell level than its basic level and receive a bonus to the saving throw. This bonus is automatic when a Feat increases the spell level. Spellcasting in Feyworld is much more fluid than in other D20 worlds and the spellcaster doesn’t always know how well he will throw a spell.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks