The Order of the Stave

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14 points

Style Prerequisite: Hermetic Potential

Grand Council: The Hermitage, in the Tarescan Fields

Locales

The Order of the Stave is strongest in remote regions, though they do have a few major urban guildhouses in the Lagorkan lands.

Nickname(s): Hermits

Philosophy: The Order of the Stave believes that magic is a natural part of the world, no more unusual than a babbling brook, a tree in full bloom or a towering mountain. Most mages believe that magic emanates from a divine presence, another plane of existence or even an unseen sun and ridicule the concept that magic is not a disparate part of reality. Though the order only gained prominence in recent years, its members believe that it is based on some of the original theories on magic, from a primordial time when man was only beginning to understand his potential.

Membership: Because they see magic everywhere, members of the Order of the Stave tend to wander through nature, attempting to understand its processes and, through this, the nature of magic and reality itself. Members tend to be loners, only congregating when some great event must take place. There are a few urban-based chapterhouses scattered about, but only the Hermits understand why and where the rare chapterhouse is established.

Hierarchy: The Hermits do not have a strong need for organization and the hierarchy is based almost solely on merit. The master of the Order is called simply the Magister, but other than the respect that this title gives, his responsibilities are few. The only other rank within the Order is one of respect, awarded by the Magister, called an Olam. The title of Olam is given only to those of the Order who have proven themselves to be wise as well as adept in the magical arts. The few chapterhouses of the Order are all led by Olams.

Required Skills: Escoteric Medicine, Herb Lore, Hidden Lore, Mathematics, Naturalist, Occultism, Thaumatology, Weather Sense

Required Spells: Itch, Lend Energy, Seek Food, Seek Plant, Sense Foes

Perks: Continuous Ritual, Convenience Casting (Continual Light, Cook, Create Object, Create Water, Purify Food), Covenant of Rest, Extra Option (Knower of Names, Stabilizing Skill), Far-Casting, Improvised Items (Spell Stone), Improvised Magic, Intuitive Cantrip (Aid, Eye of the Storm, Friendly Undergrowth, Good With Animal (any wild animal), Gut of the Dragon, Kindle, Magical Analysis, Pebbles, Reinforce, Rinse), Life-Force Burn, Magical Style Adaptation, Magical Weapon Bond, Mana Compensation, Mundane Magic, Named Possession, Power Casting, Sacrificial Blocking Spell, Secret Words, Special Excercises (IQ, Magery, Mana Enhancer), Spell Bond, Spell Resistance, Spirit Contract, Staff Attunement, Staff Bond, Super-Sympathy, Willful Casting, Wizardly Dabbler, Wizardly Garb.

Optional Traits

Attributes: None

Advantages: None

Disadvantages: None

Skills: None

Spell List

Unfinished

 
This article is part of the Feyworld Sourcebook

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