Cultural Templates: Difference between revisions
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====Dracian==== | |||
{{:Dracian Cultural Template}} | |||
<noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude> | <noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude> |
Revision as of 16:24, 18 February 2015
Dracian
The Dracian people are known as wily, persuasive merchants. Even a poor farmer tends to have a basic knowledge of mercantilism and haggling is considered by many the national art form.
Skills: Accounting (H) IQ-2 [1]-8, Area Knowledge (Dracia) (E) IQ+1 [2]-11, Diplomacy (H) IQ-2 [1]-8, Fast-Talk (E) IQ+1 [2]-11, Merchant (A) IQ+0 [2]-10
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*
* Note that Language (Native) has no point cost if this is the character's first language.
This article is part of the Feyworld Sourcebook | |
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