Cultural Templates: Difference between revisions

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<includeonly>{{Article_Reference|article= Cultural Templates}}</includeonly>
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====Dracian====
{{:Dracian Cultural Template}}
<noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude>
<noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude>

Revision as of 16:24, 18 February 2015

Dracian

Original article: Dracian Cultural Template
15 points

The Dracian people are known as wily, persuasive merchants. Even a poor farmer tends to have a basic knowledge of mercantilism and haggling is considered by many the national art form.

Skills: Accounting (H) IQ-2 [1]-8, Area Knowledge (Dracia) (E) IQ+1 [2]-11, Diplomacy (H) IQ-2 [1]-8, Fast-Talk (E) IQ+1 [2]-11, Merchant (A) IQ+0 [2]-10

Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*

* Note that Language (Native) has no point cost if this is the character's first language.

 
This article is part of the Feyworld Sourcebook

Introduction ·  Geography ·  History ·  Culture ·  Races ·  Magic ·  Religion ·  Rules

GURPS Rules

Campaign · Character Creation · Advantages · Disadvantages · Skills · Magic · Psionics · Templates · Equipment · Character Development · Sourcebooks