Cultural Templates: Difference between revisions
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====Dracian==== | ====Dracian==== | ||
{{:Dracian Cultural Template}} | {{:Dracian Cultural Template}} | ||
====Stavarian==== | |||
{{:Stavarian Cultural Template}} | |||
<noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude> | <noinclude>{{Fey_Source|chapter= Rules|section= Templates}}[[Category:Rules]][[Category:Cultural Templates]][[Category:GURPS]]</noinclude> |
Revision as of 17:07, 18 February 2015
Dracian
The Dracian people are known as wily, persuasive merchants. Even a poor farmer tends to have a basic knowledge of mercantilism and haggling is considered by many the national art form.
Skills: Accounting (H) IQ-2 [1]-8, Area Knowledge (Dracia) (E) IQ+1 [2]-11, Diplomacy (H) IQ-2 [1]-8, Fast-Talk (E) IQ+1 [2]-11, Merchant (A) IQ+0 [2]-10
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*
* Note that Language (Native) has no point cost if this is the character's first language.
Stavarian
The Stavarian people are able agriculturalists and fisherman, though they are extreme isolationists and tend to be distrustful of outsiders.
Skills: Area Knowledge (Stavaria) (E) IQ+1 [2]-11, either Farming (A) IQ+0 [2]-10 or Boating (Sailboat or Unpowered) (A) DX-1 [1]-9 and Fishing (E) Per+0 [1]-10.
Advantages: Cultural Familiarity (Dracian) [1], Language, Dracian (Native) [6]*, Talent, Outdoorsman - 1 [10]
* Note that Language (Native) has no point cost if this is the character's first language.
Disadvantages: Intolerance [-10]
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