Saving Throws: Difference between revisions
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The saving throw for a spell in the Feyworld game is determined by rolling D20 + the level of the spell + the appropriate Attribute Modifier of the spellcaster (Int for Wizards, Cha for Sorcerors, etc.). The caster may elect to use or memorize a spell at a higher spell level than its basic level and receive a bonus to the saving throw. This bonus is automatic when a Feat increases the spell level. Spellcasting in Feyworld is much more fluid than in other D20 worlds and the spellcaster doesn’t always know how well he will throw a spell. | The saving throw for a spell in the Feyworld game is determined by rolling D20 + the level of the spell + the appropriate Attribute Modifier of the spellcaster (Int for Wizards, Cha for Sorcerors, etc.). The caster may elect to use or memorize a spell at a higher spell level than its basic level and receive a bonus to the saving throw. This bonus is automatic when a Feat increases the spell level. Spellcasting in Feyworld is much more fluid than in other D20 worlds and the spellcaster doesn’t always know how well he will throw a spell. | ||
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Latest revision as of 01:02, 23 July 2014
The saving throw for a spell in the Feyworld game is determined by rolling D20 + the level of the spell + the appropriate Attribute Modifier of the spellcaster (Int for Wizards, Cha for Sorcerors, etc.). The caster may elect to use or memorize a spell at a higher spell level than its basic level and receive a bonus to the saving throw. This bonus is automatic when a Feat increases the spell level. Spellcasting in Feyworld is much more fluid than in other D20 worlds and the spellcaster doesn’t always know how well he will throw a spell.
This article is part of the Feyworld Sourcebook | |
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